Fades: Roguelite RPG Strategy
Welcome to my newest addition to my collection: Fades. This is my most straightforward combat game where you can lightly customize a character and fight enemies until death or retirement. There is no saving progress and you as the player only have two options: Fight to the bitter end or retire.
THANK YOU, YOU ARE ALL AWESOME.
| Updated | 2 days ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 11 days ago |
| Author | TreddoIstandski |
| Genre | Strategy, Role Playing, Survival |
| Made with | pygame |
| Tags | 2D, arena-battler, Indie, Roguelite, Singleplayer, Strategy RPG, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |
Development log
- Fades 1st Bug Patch!2 days ago
- Fades Push Update v.05>v0.5.1 "Breaking UI" Continued4 days ago
- Fades weekend update! v0.4-v0.5 "Breaking UI"5 days ago
- Fades v0.3 > v0.4 Push Update "Items and Stats"7 days ago
- Fades 2nd Update! v0.2 > v0.3 "Class and Jobs Improvement".8 days ago
- Fades 1st Launch Update!!! v.01 > v.029 days ago
- Introducing: Fades (in-browser) v0.0110 days ago








Comments
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100 rounds
was a bit of a challenge, had a few close calls, would like to know how many rounds other people get.
reuploaded to fix bug where player data was reset before being displayed in the game over and game retired states.
FOUND BUG PLAYER STATS DOES NOT RESET ON PLAY THROUGHS.
reuploaded
Taking break tonight. No updates.
Discovered 2nd bug.
Player value, enemies_slain does not reset on new game. Will Patch.
Might change menu state "start" button to "New Game".
FIRST BUG DISCOVERED!
-combat loop with mana slime, stops dealing physical damage to player if player_base_mana >=0. Infinite rounds. Will patch.
v5 snapshot "Breaking UI"
Might make overall window bigger and have player image and enemy images more properly placed. Spread the ui out a bit.
Might add a few ingame achievements seen in highscores screen.
1st achievement is survive 100 rounds or something similar.
New best run 156 rounds. Level 12. Enemies slain 53.
Looking to update game over state graphics and ui placement.
will look into displaying player magic power text in character, game, and other states.
Will display player gold.
Add new background
One more enemy
then sounds.
Best run yet
Level: 9
Rounds survived: 89
Enemies slain: 29
I feel like it is moderately balanced for the time being.
Video coming soon
three version in, three enemies, three spells, three backgrounds. can we get three new players to try it out and see how it goes? :)
thinking about adding "defeated by" :enemy (enemy_name) in the player game_over stats or something like that.
*2026 UPDATE: CURRENT PROJECT*
Someone I got to try it on my phone suggested
-directional arrows during character selection state instead of just clicking the button for image, name, class and trade.
-was told my buttons could be rounded, not squared to look more like buttons
-during combat state have text that says "out of moves. End turn" cause I saw clicking attack multiple times but nothing indicates no moves unless you read the action counter on the character display panel.
-separate some of the texts on the character display panel.
-move the heal spell icon to the center of the bottom ui panel.
-add another weaker enemy.
Looking for more feedback.
Thinking about making a change to where player_exp + 1 when clicking the end turn button. Had a run where a hero died 32/33 exp. So far I can make about 40-60 rounds consistently. Anyone else?
made a new display for the thumbnail.
My best score is level 4 at 63 rounds.
Did not realize I uploaded this initially as unlisted. Made last edit for the day. Goodnight world. :")
edited the game upload contents to include the fullscreen button at the bottom, the resolution itself is still 800x600 but it can be played in fullscreen for the time being through itch (that's awesome)
oml I am trying too hard, I am nervous. gotta reupload one last time tonight.
first thing I will work on is a bigger display, currently it is:
#init
pygame.init()
#window variables
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption(" Fades Version 0.1 'Enter The Hero' ")
so I will either include an options button with a 1600x900 and a full screen.
I have to edit mostly the .png backgrounds in a paint editor to be bigger.